taylorintech.com

Software & Data Engineer · Bentonville, AR

Samuel Taylor

I build large-scale distributed backend systems: ad serving, retail analytics, privacy compliance and in-club operations at Sam's Club. Before that, eleven years shipping games on Roblox.

At a glance
Now
Senior Software Engineer, In-Club Systems at Sam's Club
Leading
Inventory, asset protection and backroom receiving
Stack
Java, Go, Python, TypeScript · Kafka · PostgreSQL · Kubernetes
Scale
Retail ad serving and analytics; Roblox titles with 80M+ players
Based
Bentonville, Arkansas

About

Software and data engineer with three-plus years of experience building large-scale, distributed backend systems at Sam's Club. I'm comfortable across the stack, from API and batch design to CI/CD and observability, and I like automating, optimizing and scaling whatever is in front of me.

I taught myself to code by building games, and I still do. I'm currently leading the team behind in-club systems for inventory, asset protection and backroom receiving.

Selected work

90%
Less build time

Privacy compliance pipelines

Standardized CCPA-compliant data handling at Sam's Club, so new compliance workflows ship in a tenth of the time.

+20%
Ad revenue

Real-time audience targeting

Kafka event ingestion and large-scale segment computation behind retargeting, with sub-second answers on high-volume queries.

+60%
Player retention

Space Battlegrounds

Greenfield gameplay systems on Roblox, led as founding engineer. Post-launch issues fell 30% and the dev cycle shrank 85%.

80M+
Players reached

Roblox backend stack

Luau and Knit on the client, a custom REST API on PostgreSQL, Express and S3 behind it, with Go load testing and composite-index tuning.

Experience

Jul 2026 – Present

Senior Software Engineer, In-Club Systems

Sam's Club (Walmart Inc.) · Bentonville, AR

  • Lead a team of engineers building associate-facing systems for inventory management, asset protection and backroom receiving.
  • Own technical direction and delivery for operational tooling used daily by in-club associates, balancing reliability and usability at retail scale.
  • Set engineering standards and mentor the team on service design, deployment practices and on-call ownership.
Jul 2025 – Jul 2026

Software, Data and Frontend Engineer

Sam's Club · Consumer Compliance & Ad Serving

  • Implemented standardized, CCPA-compliant privacy data pipelines, cutting development time on new compliance workflows by 90%.
  • Partnered on the architecture of next-generation offsite ad serving, enabling multi-channel revenue growth on high-throughput, fault-tolerant services.
  • Contributed to a high-performance reporting platform on cloud-native data infrastructure that kept Sam's Club a best-in-class retail analytics provider.
  • Designed RESTful interfaces and batch jobs for downstream analytics, partner integrations and audience activation.
Jul 2024 – Jul 2025

Software and Data Engineer

Sam's Club · Audience Building

  • Led API and batch development for real-time ad targeting and retargeting, including Kafka event ingestion and large-scale segment computation.
  • Helped lift ad-serving revenue 20% across in-store, onsite and offsite advertising.
  • Tuned schema design, indexing and caching to deliver sub-second responses on high-volume audience queries.
  • Worked with partner, platform and ML teams to integrate new technology into live services with minimal downtime.
Mar 2023 – May 2024

Founding Engineer

Timecraft Studios · Remote

  • Led greenfield front- and back-end gameplay development for Space Battlegrounds on Roblox, cutting development time by 50%.
  • Led a team of engineers, reducing development cycle time by 85% and improving code-review throughput.
  • Drove technical decisions behind a 30% drop in post-launch issues and a 60% boost in player retention.
2022 – 2024

Earlier engineering and research

Main Street, Inc. · Fetch Rewards · University of Alabama at Birmingham

  • Built features in C#, Blazor, ASP.NET and Entity Framework for internal machinery and customer-facing web apps at Main Street (2023).
  • Shipped backend features in Go and database layers as a systems architect apprentice at Fetch Rewards (2022–2023).
  • Research at UAB on algorithms, systems and applied computing, and on quantum mechanics and theoretical mathematics (2023–2024).
Jan 2012 – Dec 2022

Independent Game Developer

Roblox platform · Contract & personal

  • Designed, built and shipped contracted and original games with titles collectively reaching 80M+ players.
  • Architected gameplay systems, client/server networking, persistence layers and live-ops infrastructure across an 11-year run.
  • Owned the full cycle: concept, scripting, deployment, monetization and post-launch iteration in Luau and adjacent backend stacks.

Skills

Languages
JavaC#PythonGoSQLLuauJavaScript / TypeScript
Frameworks & services
SpringHibernateJava EERESTKafkaASP.NETEntity FrameworkExpress
Distributed systems
Fault toleranceScalabilityCachingReal-time processingBatch pipelines
Cloud & DevOps
AzureGCPAWSKubernetesDockerJenkinsCI/CDSplunk
Data stores
PostgreSQLCassandraElasticsearchMongoDBRedis
Foundations
AlgorithmsSystems designOOPApplied mathematics

Contact

I'm always up for talking about distributed systems, data engineering or games. The best way to reach me is email.